Cold War Tournament Rules

This page contains the Call of Duty Cold War Rules about the gameplay and player behaviour within our tournaments. The main thing to remember is to play with respect for your opponent and fellow players.  We have tried to include rules for all situations that might arise but sometimes assistance might be needed and if this is the case, send a message to a member of the Business Esports team. The Cold War Rules will be reviewed periodically and feedback or amendments will be considered when sent in writing.  Every player has to be aware of the behaviour guidelines and online tournament rules.

  • Match schedules will be posted on the Business Esports webpage before the tournament starts.
  • The Business Esports team will work under the assumption that each participant is aware of all the rules and checks them regularly although significant rule changes will be communicated.  A lack of knowledge of the Cold War Rules will not be accepted as an excuse for rule-breaking.
  • Players who take part are required to play with the Activision ID they have specified. In the event another account is going to be used, submit this to the Business Esports team at the earliest opportunity.
  • Every participant is required to be online in the Discord chat of the tournament they are participating in (link to join here https://discord.gg/wN2CnuZvZJ)
  • Every player is responsible for his own connection and has to have a good internet connection to avoid possible lag.
  • Players found breaking the Cold War rules will be penalised. The exact punishment will be decided by Business Esports. Examples of punishments are a 2-0 loss, replay, penalty points, exiting the tournament early, a temporary ban or a permanent ban.
  • Players found to be complaining about losing a match or found to be playing out with the spirit of the game will be named and shamed as sore losers.
  • If there are suspicions that your opponent is not playing by the rules or serious lag occurs for a long time, report this to the Business Esports team as soon as possible, before your opponent has taken benefit of the problem i.e. The beginning of the game.
  • Squads can consist of between 4-8 players and substitutes should be named in advance of the tournament.
  • Should your company be interested in sponsoring the tournament please contact us to discuss
  • All participants must check-in 10 minutes before play starts. This should be done via the Business Esports Discord server tournament lobby (link to join here https://discord.gg/wN2CnuZvZJ).  Players who do not check-in within a minimum of 5 minutes cannot be guaranteed a match.
  • The match schedule will be communicated to players in advance.
  • The team who plays ‘home’ is responsible for starting a match.
  • Both team captains are responsible for contacting each other and playing the game.
  • Both team captains are required to take at least one photo of the score each. This photo should contain: the score and the gamertags.
  • If both teams are ready, play can start before the scheduled time however additional in-play breaks will not be permitted in-game.
  • When your next round is available in the schedule, you have to start directly. If the round doesn’t start in 15 minutes, the team that doesn’t show up in time will lose that round.
  • Each team has to register with Business Esports in order to participate, this can be coordinated by a team captain.  Companies will be allowed to substitute players but these must be communicated in advance of kick-off.
  • When an online tournament is organised for teams, only the main player needs to register for the tournament but they then assume captaincy and responsibility for the rest of their team. The exact number of matches and tournament format will be dictated by the number of teams entering and will be communicated to all teams in advance. The organiser reserves the right to add or remove players or teams throughout the tournament in accordance with the Call of Duty Tournament Rules.
  1. All matches should use ‘default match’ set for creation.
  2. Each team gets a map veto which applies to all rounds.
  3. A ‘match’ will see company teams of 4 players (0r 5 vs 5 as agreed by team captains) playing against each other.
  4. Each match will consist of a minimum of 2 rounds.  Round 1 is Search and Destroy, Round 2 is Hardpoint and a deciding third round of Team Deathmatch should it be required. The rounds will be played in a custom playlist with the maps chosen by each team alternately i.e. Team A chooses the map for the first Round and Team B chooses the map for the second Round. Each team will get a map veto that will apply to both rounds.
  5. There is 3 ‘Rounds’ per ‘match’.
  6. Round 1 is Search and Destroy with the map chosen by the ‘Home’ team.
  7. Round 2 is Hardpoint with the map chosen by the ‘Away’ team.
  8. Round 3 (if required) is a Team Deathmatch with the map chosen by the ‘Home’ team.  The third round map must not have been used before.
  9. 3 points will be awarded for a win, 1 point for a draw and match scores will be reported after the final round in the match.  A draw only occurs if players draw round 3.
  10. When the scoreline is 2-0 the decision to play the third map will affect your score and will be used to separate teams in the event of teams finishing level on points.   Games will therefore finish up 2-0, 2-1, or 3-0 or in the scenario of a draw in the third game a draw will be awarded.
  11.  The team captain has to check in with Business Esports on the Discord channel.
  12. When the Activision servers are going down during a round, and all the participants of the tournament are getting kicked out of the round, the specific round of that match will be played again.
  13. When 2 teams can´t connect in a match, they won´t receive any game points. If there is a possibility, the players can try to reschedule the match. The Business Esports team will make every effort to ensure there is time for the rescheduled match.
  14. When the connection is lost, the round will be resumed at the remaining time and the current score.  Should a team refuse to complete the fixture then a victory will be awarded to the opposition team i.e. if one team disconnects and refuses to complete the match then a 2-0 victory will be awarded.
  15. Should an individual or team disconnect on purpose mid-game on more than one occasion he or she may be disqualified from future fixtures.
  16. During the round robin stages each team will be awarded with 3 points for an aggregate scoreline victory, one point for a draw and no points for a defeat.
  17.  Round robin group positions will be decided by points, then the head to head result against that team in the group. In the unlikely event that teams are still equal when all this is taken into account, then progression to the knockout stages shall be settled with a one-off round between 2 nominated players.
  18. Should a match in a knock out round end in a draw after the third round there will be a further team round between equal teams to determine the winner.
  19. It is allowed to change your team i.e. make substitutions during the tournament but not during matches
  20. If a round in a match is unfulfilled the score of the rounds that have been played will decide the match score if the round cannot be rescheduled.
  21. If one or more players does not show up for his or her match, teams may play 3 v 4 but the match will be forfeited if 2 or more players do not show up.
  22. Team size required will be 4 vs 4 players.  Teams must have a minimum of 3 players to avoid forfeit. 3 vs 4 is allowed if you choose to play, team captains may both also agree to play 5 vs 5.
  23. Captains should make contact, begin adding each other through Activision, and discuss reschedules if necessary.  Should team captains not be able to decide on a reschedule the team that were available for the original tie will be awarded the victory.

Scores should be recorded in the following manner:

  1. At least one of the team captains must notify Business Esports of the score after finishing the game.
  2. All players are encouraged to take a picture of the result. This photo should contain: the score and the gamertags.
  3. Team Captains need to report the scores within ten minutes after the end of the match.
  4. Players disputing a match score must have a picture to evidence their claims.
  5. When all players report no score or when needed proof of the score, both teams may be disqualified.
  6.  When the score of the teams does not match there will be an investigation. Once the investigation has been completed the decision about what score is awarded ultimately rests with the Business Esports. We take conflict seriously and want to provide the best experience for all of our players.
  7. If someone deliberately passes the wrong score, the player or team in question may immediately get excluded from all Business Esports.
  8. When there is no Business Esports admin present at a match conflict, the solution to the conflict between two participants will be postponed until another admin will be online.
  • All Business Esports participants must treat each other and the organisation with respect in accordance with the Cold War Rules.
  • When a participant has displayed hurtful, offensive or racist expressions towards his/her opponent, they may be immediately disqualified and disciplinary measures will be taken.
  • Bad language and/or threats against the Business Esports Admin results in an instant disqualification.
  • In cases of fraudulent activity or players caught cheating, a participant will be disqualified immediately and disciplinary measures will be taken.
  • All participants are treated the same way by the Business Esports. When found breaking the rules, it will be at the discretion of Business Esports as to the punishment and will be delivered consistently and fairly to all players whilst be dealt with on a case by case basis.
  • Should a player purposefully disconnect during a match on more than one occasion disciplinary measures will be taken.
  • The use of the following programs is considered cheating:
    1. Multihacks
    2. Wallhack
    3. Aimbot
  • These are only examples, other programs or methods may be considered cheats as well.
  • If you have any questions and/or problems with the Cold War Rules, you can contact a member of the Business Esports team.
  • The participants need to treat the Business Esports crew respectfully.
  • The Business Esports crew need to treat the participants respectfully.
  • The Business Esports Admin eventually has the right to make decisions when exceptional situations occur
    1. Maps:   Armada, Cartel, Checkmate, Crossroads, Garrison, Miami, Moscow, Satellite, NukeTown ‘8
    2. Objective:
      • In order to satisfy the Game Win Conditions for Search and Destroy, Teams must:
        • Score six (6) round wins before their opponent.
        • Round Win Conditions for an individual round are as follows:
          • The Team on offense must either successfully plant and detonate the bomb or eliminate all players on the opposing Team
          • The Team on defense must either successfully defuse the bomb once planted or prevent the bomb being planted by either eliminating all players on the opposing Team or running out the clock
  • Game  Settings
    • Round Time Limit: 1 M 30 S
    • Round Win Limit: 6 Rounds
    • Win By Two Rule: Disabled
    • Round Switch: Every Round
    • Match Start Time: 15 Seconds
    • Round Start Time: 10 Seconds
    • Skip Infil: Disabled
    • CDL Tuning: Enabled
    • Practice Round: Disabled
    • Codcaster: Enabled
  • Advanced Settings
    • Bomb Timer: 45 Seconds
    • Plant Time: 5 Seconds
    • Defuse Time: 7.5 Seconds
    • Multi Bomb: Disabled
    • Silent Plant: Enabled
    • Reset Plant/Defuse Progress: Enabled
  • Player Settings
    • Number of Lives: 1 Life
    • Max Health: 100 (Normal)
    • Health Regeneration: Normal
    • Tactical Sprint: Enabled
    • Allow Revives: Disabled
    • Weapon Mounting: Enabled
    • Show Enemy Death Location: Disabled
    • Downed Health: N/A
    • Downed Revive Health: N/A
    • Downed Bleedout Timer: N/A
    • Downed Revive Time: N/A
    • Downed Give Up Time: N/A
  • Team
    • Spectating: Team Only
    • 3rd Person Spectating: Disabled
    • Killcam: Enabled
    • Final Killcam: Final Kill
    • Enable Mini Map: Yes
    • Radar Always On: Disabled
    • Weapon Pings on Minimap: Enabled
    • Weapon Pings on Compass: Enabled
    • Enemy on Compass: Enabled
    • Respawn Delay: None
    • Wave Spawn Delay: None
    • Suicide Spawn Delay: None
    • Force Respawn: Enabled
    • Team Assignment: Enabled
    • Friendly Fire: Disabled
    • Team Kill Punish Limit: Disabled
  • Gameplay
    • Hardcore Mode: Disabled
    • Spawn Camera: Disabled
    • Spawn Ammo Mags: 3 (Normal)
    • Specialist Mode: Disabled
    • Realism Mode: Disabled
    • Headshots Only: Disabled
    • Health Steal: Disabled
    • Perks: Enabled
    • Killstreaks: Disabled
    • Battle Chatter: Disabled
    • Round Retain Streaks: Enabled
    • Retain Streaks on Death: Enabled
    • Equipment Delay: 5 Seconds
    • Equipment Protection: Disabled

In Hardpoint, teams fight to control rotating objective areas on the map. A team earns a point for each second that a player occupies a Hardpoint uncontested. After 60 seconds has passed on an objective, the active objective relocates to a new location on the map. The first team to score 250 points wins the match.

The fixed objective rotation plays a key role in the strategy of Hardpoint. Objectives move in the same set order in every match, allowing players to anticipate the next area of contention. The concept of “rotating” or moving early is engrained in players at the highest level, as they concede the final points in the current objective to set up defenses in the new objective area.

    • Maps:  Armada, Cartel, Checkmate, Crossroads, Garrison, Miami, Moscow, Satellite, NukeTown ’84
    • Game Settings
      1. Time Limit: 5 Minutes
      2. Score Limit: 250 Points
      3. March Start Time: 15 Seconds
      4. Skip Infil: Enabled
      5. Input Swap Allowed: Disabled
      6. CDL Tuning: Enabled
      7. Codcaster: Enabled
    • Advanced Settings
      1. Points Per Kill: 0 Points
      2. Points Per Death: 0 Points
      3. Headshot Bonus Points: 0 Points
      4. Killstreak Kill Bonus Points: 0 Points
      5. Time to Capture Zone: Instant
      6. Zone Lifetime: 1 Point
      7. Initial Activation Delay Time: 15 Seconds
      8. Activation Delay Time: Disabled
      9. Location Order: Linear
      10. Scoring: Constant
      11. Pause Time: Enabled
      12. Objective Team Spawn Delay: Disabled
      13. Spawn Delay Timer: 2.5 Seconds
    • Player Settings
      1. Number of Lives: Unlimited
      2. Max Health: 100 (Normal)
      3. Health Regeneration: Normal
      4. Tactical Sprint: Enabled
      5. Weapon Mounting: Enabled
      6. Allow Revives: Disabled
      7. Show Enemy Death Location: Disabled
      8. Downed Health: 40 Points
      9. Downed Revive Health: Half (50)
      10. Downed Bleedout Timer: 10 Seconds
      11. Downed Revive Time: 2 Seconds
      12. Downed Give Up Time: 1 Second
    • Team Settings
      1. Spectating: Team Only
      2. 3rd Person Spectating: Disabled
      3. Killcam: Enabled
      4. Final Killcam: PotG
      5. Enable Minimap: Yes
      6. Radar Always On: Disabled
      7. Weapon Pings on Minimap: Enabled
      8. Weapon Pings on Compass: Enabled
      9. Enemy on Compass: Disabled
      10. Respawn Delay: 2.5 Seconds
      11. Wave Spawn Delay: None
      12. Suicide Spawn Delay: None
      13. Force Respawn: Enabled
      14. Team Assignment: Enabled
      15. Friendly Fire: Disabled
      16. Team Kill Punish Limit: Disabled
    • Gameplay
      1. Spawn Camera: Disabled
      2. Hardcore Mode: Disabled
      3. Realism Mode: Disabled
      4. Spawn Ammo Mags: Normal
      5. Headshots Only: Disabled
      6. Health Steal: Disabled
      7. Cranked Timer: Disabled
      8. Allow Field upgrades: Enabled
      9. Field Upgrade Charge Rate: Normal
      10. Field Upgrade Score Modifier: Normal
      11. Perks: Enabled
      12. Killstreaks: Disabled
      13. Round Retain Streaks: Enabled
      14. Retain Streaks on Death: Enabled
      15. Equipment Delay: Disabled
      16. Equipment Protection: Disabled
      17. Battle Chatter: Disabled
      18. Announcer Dialog: Enabled

Below you will find the specific Cold War Rules game settings for Team Deathmatch game modes.

  1. Game Mode: Team Deathmatch

    1. Maps
      • Cold War – Armada, Cartel, Checkmate, Crossroads, Garrison, Miami, Moscow, Satellite, NukeTown ’84
    2. Game Settings
      • Time Limit: 15 Minutes
      • Score Limit: No Limit
      • Match Start Time: 15 Seconds
      • Skip Infil: Enabled
      • Input Swap Allowed: Disabled
      • CDL Tuning: Enabled
      • Codcaster: Enabled
    3. Advanced Settings
      • Points Per Kill: 1 Points
      • Points Per Death: 0 Points
      • Headshot Bonus Points: 0 Points
    4. Player Settings
      • Number of Lives: Unlimited
      • Max Health: 100 (Normal)
      • Health Regeneration: Normal
      • Tactical Sprint: Enabled
      • Weapon Mounting: Enabled
      • Custom Classes: Enabled
      • Allow Revives: Disabled
      • Show Enemy Death Location: Disabled
      • Downed Health: 40 Points
      • Downed Revive Health: Half (50)
      • Downed Bleedout Timer: 10 Seconds
      • Downed Revive Time: 2 Seconds
      • Downed Give Up Time: 1 Second
    5. Team Settings
      • Spectating: Team Only
      • 3rd Person Spectating: Disabled
      • Killcam: Disabled
      • Final Killcam: PotG
      • Enable Minimap: Yes
      • Radar Always On: Disabled
      • Weapon Pings on Minimap: Enabled
      • Weapon Pings on Compass: Enabled
      • Enemy on Compass: Disabled
      • Respawn Delay: 2.5 Seconds
      • Wave Spawn Delay: None
      • Suicide Spawn Delay: None
      • Force Respawn: Enabled
      • Team Assignment: Enabled
      • Friendly Fire: Disabled
      • Team Kill Punish Limit: Disabled
    6. Gameplay
      • Spawn Camera: Disabled
      • Hardcore Mode: Disabled
      • Realism Mode: Disabled
      • Spawn Ammo Mags: Normal
      • Headshots Only: Disabled
      • Health Steal: Disabled
      • Cranked Timer: Disabled
      • Allow Field upgrades: Enabled
      • Field Upgrade Charge Rate: Normal
      • Field Upgrade Score Modifier: Normal
      • Perks: Enabled
      • Killstreaks: Disabled
      • Specialist Mode: Disabled
      • Round Retain Streaks: Enabled
      • Retain Streaks on Death: Enabled
      • Equipment Delay: Disabled
      • Equipment Protection: Disabled
      • Battle Chatter: Disabled
      • Announcer Dialog: Enabled

Below is a comprehensive list of restricted items for our Cold War Rules including Weapons, attachments, kill streaks, equipment, field upgrades and perks.

  1. Restricted Weapons
    1. Primary
      • No Restrictions
    2. Secondary
      • Launchers; Cigma 2, RPG-7 and Melee; Knife, Sledgehammer, Wakizashi, E-Tool, Machete, M79 and R1 Shadowhunter
    3. All DLC weapons are Disallowed.  These include the following weapons. (Streetsweeper, Groza, FARA 83, MAC-10, LC10 )
  2. Restricted Tactical Equipment

      • Stimshot
      • Decoy
  3. Restricted Lethal
      • C4
      • Molotov
  4. Restricted Field Upgrades
      • ALL
  5. Restricted Perks
    1. Perk 1
      • Paranoia
    2. Perk 2
      • Tracker
      • Gearhead
      • Scavenger
    3. Perk 3
      • No Restrictions

Should you have any queries on our Cold War Rules just drop us a message.

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